its best to alternate between two or more angles in fight vs ai scavs. Or, wait a few seconds for their ai to do something other than 'waiting for you to re-peek' before you re-peek them. There is unspoken advice for killing scavs- never re-peek the same angle, no more than twice in a row if you must.
They agro from longer range this patch too. Scavs will be much more difficult to kill with early wipe equipment. If those aren't rewarding for you, then its probably not worth playing. The allure of Tarkov is immersion and relatively high highs. This was me early last wipe (despite getting lv40+ previous wipe) You get a similar experience in Hunt, with a proper PVE portion that isn't just creep and loot, the PVP is intense, and if you die you get a slew of new hunters to pick from and can jump right back in. I love hunt showdown, some Tarkov players talked me into trying it, its a garbage game in comparison. Its geared 100% to the hardcore autists, progression keeps being stretched out for them, meanwhile its such a rough experience it turns off everyone who cannot dedicate 40hr/week to the grind. As a beginner it can take up to 30 minutes to re-buy and equip everything, I'm down to about 3 minutes depending on how fast the menus load because everything is server driven even the shops. Learning is so slow because you can just die from nowhere, have no option to respawn, and get kicked to the menu to redo everything from scratch. If you extract you sell a bunch of junk that seems to have entirely arbitrary values, hope it covers your losses from the times you die, re-equip (and don't forget to eat and drink) then que up to do it again. The actual gameplay is pick a map, roll out your dude, sneak in a clockwise circle to nearest extraction point (most people seem to do this so it guarantees the least player resistance for your looting), hope you don't die to scavs or have high enough armor they can't hurt you anymore, have 1-4 brief but intense firefights, either die or extract. They started with the typical Russian style shooter (IE more realistic movement and gun action over the arcade style of the west) dug intensely into that model to the point of having you load individual rounds into clips, as well as managing a body part health system and survival mechanics. The entire gameplay loop is broken in my opinion.